

After a few crashes of the Dolphin emulator works then most of the "Dual Core" option.

In the selection of the starships of the screen is very slow when being dumped in this screen, the graphic shall have no end that Dump!. In the demo video is initially loaded much. Dual Core ON / Accelerate disc transfer rate ON / Skip EFB Access from CPU ON / EFB Copies Texture / It works on 1280x800 Fullscreen Auto Native In 50Hz game mode, runs between 48-50 Fps. Skip EFB Access from CPU ON( Hook in there) / EFB Copies RAM / Direct3D9 Back-end / Disable per pixel depth OFF / It works on 1600x900 Fullscreen 2x Native and Widescreen Hack NO Slowdown at Sand Ocean, NO Shadow Error. Only slowdown is on Sand Ocean, FPS drops to 42 max.Ħ0FPS when "Skip EFB Access from CPUs" is off. Crash when using recording device (Fraps & Xfire)īarely playable on DX9 plugin, native resolution, AA 9x, MMU speed hack, Dual Core On (It's work normal now) 30-45FPS 35FPS during the raceīetween 40-60FPS depending the race track, big slow down in sand ocean. Slows down to 20FPS at the start of a race sometimes, but runs at a solid min.
#DOLPHIN VR SETTINGS NVIDIA 1080 720P#
F-Zero GX (GC) on Dolphin Wii/GC Emulator 720p HD It's highly recommended to use or IL version, because usual doesn't work yet.

Speed varies from 40 to 60FPS (out of max 60). With recent fixes, game is now playable at good speed with perfect graphics (except bug with shadows, you can fix by switching EFB Copy to system RAM).

This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with F-Zero GX since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed.Ĭorrects Master end credits sequence inaccuracies Alternatively, for NVIDIA GPUs, Adaptive V-Sync can be enabled and not cause F-Zero GX to crash. Make sure V-Sync is disabled to avoid this. If V-Sync is enabled, F-Zero GX will inevitably crash at some point early in play, to the point where it's difficult to even complete a race. Fixed with 5.0-1012, where Sync GPU is enabled by default in Game-Ini. For an absolute fix, uncheck "Enable Dual Core", or for a faster performing fix, check "Synchronize GPU thread" as per gameINI advice. It has been tested and is pretty reliable, but it may reset anyway. It generally only resets on the first run and plays fine after that, but it may reset in game. When Dual Core mode is enabled, the game may reset randomly. Using the Vulkan backend can improve performance, or the effect can be disabled entirely by turning on "Skip EFB Access from CPU" in configuration. Sand Ocean's heat effect cuts speed on even the most powerful computers.
#DOLPHIN VR SETTINGS NVIDIA 1080 UPDATE#
When using the emblem editor, the cursor's position will fail to correctly update on Medium and Fast Texture Cache Accuracy levels. The game received critical acclaim as one of the best racers of its time and the greatest racer on the GameCube platform. F-Zero GX/AX was the first video game collaboration between Nintendo and Sega. F-Zero GX runs on an enhanced version of the engine that powered Super Monkey Ball. F-Zero AX, the arcade counterpart of GX, uses hardware conceived from a business alliance between Nintendo, Namco and Sega. Developed by Sega's Amusement Vision department and published by Nintendo, it was released in Japan, Europe and North America in 2003. F-Zero GX is a futuristic racing video game for the Nintendo GameCube console.
